Coming along…
- May 15th, 2010
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We’re not dead. No exciting news to report, but I assure anyone who gives a damn that Blitz is coming. If you have anything interesting to say, leave a message.
We’re not dead. No exciting news to report, but I assure anyone who gives a damn that Blitz is coming. If you have anything interesting to say, leave a message.
Thank you, Apple Inc, for hitting the hard reset button on our project.
Apple’s war with Adobe has boiled over. One would think Apple would embrace Adobe… designers and media production professionals <3 Adobe, and they <3 Apple. Without Adobe’s creative suite, the Mac platform would lose a whole lot of it’s user base. Why, then, does Apple hate Adobe so?
Long story short – Apple is blocking all apps coded in languages other than their beloved Objective-C. All of our efforts into learning Flash and Action Script 3 were for nothing. Shitty.
Anyway, we are back to square one, learning Objective-C, and wondering why we even like the iPhone.
I’d rather not start posting here until I have substantial information to release, but I also realize the site needs at least 1 image.
So, as you can see we’re going for a nice metal look. Nothing is set in stone, but this is the theme for now. We want to keep it clean and simple for obvious reasons.
You see Exhibition mode. This is basically Quick Play. Once you have set up you team the first time you play, you will be able to jump into Exhibition mode, play a quick game, rack up a few EXP, and go back to you day.
Tournament mode is your basic Arcade set up. Tapping Tournament will bring up the various tournaments your team is qualified to participate in. When you’re ready, you can jump into a tournament and test your skills against increasingly difficult opponents. Beat the tournament, and you’ll gain access to new tournaments and areas, as well as reap the rewards of new equipment and of course some eye candy for your trophy case.
Finally, we see the Manage option. This is not your typical “Options” page where you can adjust the brightness and volume levels only… This is your key to the locker room. Here, you will find options for creating new players, purchasing upgrades and equipment, developing your players, assigning plays and positions, and accessing our servers at BlitzGame.Net. We plan to let you back your data up to the server (at bare minimum) come release, but look forward to options like Player Trading, Facebook integration, and even online multiplayer at some point!
That’s all for today. Now getting ready for a developer meeting this afternoon. I promise to get more intel on this site ASAP, but we need to develop the assets for the game before we can share em. Later.
For those of you interested enough to visit this website, here is a brief overview of what’s going on here. The live-action sport known as Blitz is coming to the iPhone in the form of a simple-yet-addictive game.
We have boiled Blitz down to the basics. While on offense you will be able to assign routes to your linemen before taking control of the Offensive Back. You’ll then try to move the ball down the field by finding an open receiver or avoiding the defense and running the rock yourself. Get into the scoring zone, and you’ll have the opportunity to take a shot on the net.
On the flip side, you’ll assign routes to your defensive linemen before taking control of the Goalie. With careful timing, you’ll pitch the ball down the field and start the play. If your defense is unable to make a stop, you’ll have to make a quick call and try to block the shot.
The players will not be nameless, soulless sprites that you cast aside at the end of the game. Those are your men – and they need you. Off the field, you become the coach/general manager of this team. You’ll get to create your own team members, customize their name and appearance, and craft your own playing style by upgrading your players as you see fit. Experience Points gained on the field can be used to buy upgrades to each player’s attributes, equipment for additional bonuses, and playbooks for access to new skills and specialties.
Oh, and you’re not in this alone. Come launch time, BlitzGame.Net will be your portal to the Blitz community. You’ll be able to create or join a league and compete for new trophies. The Trading Block will allow you to trade your little fellas with friends to help you meet new challenges. We are dedicated to expanding the Blitz experience, and this site will be ground zero.
Stay tuned. We’ve got some concept art coming soon. Please take the 30 seconds to sign up here on the site and comment whenever you feel the need. We want to make a kick-ass game. To do that, we need ample feedback from the target player base.
Peace.
Steve
Hey there. This website will allow you to track the development of Blitz for the iPhone. We will be posting screenshots, descriptions of in-game systems, milestone accomplishments, and eventually a playable demo. We are developing Blitz on the Adobe Flash platform. Any and all feedback is welcome and requested. More to come…